package
{
	import flash.display.Sprite;
	import flash.events.Event;
	
	[SWF(width="640", height="480", frameRate="80", backgroundColor="#000000")]
	public class StarlingPC extends Sprite
	{	
		
		public function StarlingPC()
		{
			super();
			
			this.addEventListener(Event.ADDED_TO_STAGE, onAdded);	
		}
		
		protected function onAdded(event:Event):void
		{			
			//stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
			addChild(new BunkysAijou(false));			
		}		
	}
}